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Card game companies struggle to create social card games for young adults that feel exciting, encourage participation, and give players a rush of adrenaline they haven't felt since playing classic games like truth or dare.

Over the time frame of 2 years, I researched, developed, designed, and tested a social card game for young adults that utilized existing group dynamics to create real-world consequences and rewards resulting in an exciting, fun, humorous, and adrenaline-filled experience.

Context

The Design

The design was chosen to catch people's attention the red “X” symbolized the nature of the game attracting the players who would most likely enjoy it to pick it up, and further examine it.

 

The design of the cards and colors associated with each category of questions reflects the tone of the content.

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